Almost everything I could want in a franchise experience is there — the ability to front-load and back-load player contracts, a scouting system that lets me take the guys on the court to test them myself, relatively smart trade logic, player roles that I can adjust at the beginning of each year, and player personalities that dictate how they feel about your club and whether or not they are interested in signing with you. Madden has been treading water in recent years, but this year EA renewed its focus on the mode to give it a much needed makeover.
While the new elements they added sound great on paper, in practice I found that most of them come with a new set of issues. My first problem is with the new menu system. This is admittedly a minor annoyance that I can live with, but hiding the entire menu players interact with on a minute-to-minute basis for the sake of a full-screen stadium shot doesn't make a lot of sense.
I also wasn't a fan of the cascading player profiles in the team management, which are disrupting when navigating depth charts and player contract screens. Preseason It took EA long enough, but they finally expanded the rosters and instituted realistic player substitutions during preseason games. My favorite aspect of the renewed focus on the preseason is the inclusion of undrafted free agents — the players who slipped through the cracks on draft day but still have a shot to make your roster.
Most of these guys never develop into full-time players, but every once and a while teams stumble on a diamond in the rough like hall of famer John Randle. As the preseason progresses, more of these player's ratings are revealed. Great concept, right? The only problem is you don't get to choose the undrafted free agents — the game arbitrarily assigns you players.
This doesn't give you the option to stock up on UDFAs in positions of weakness or to determine what type of players you want on your roster. The substitution system, which cycles through your depth chart as the games progress, needs some work, too.
Your star players should be on the sidelines for the later quarters during preseason, but the sub system often places them in foreign positions. It's not uncommon to see your first team wide receiver lining up as a nickel back in the fourth quarter your starting running back filling in at wide receiver, further subjecting them to injury. Obviously you can go into the depth chart and fix this yourself, but why EA Tiburon didn't make it right in the first place since they were reworking the feature is beyond me.
The Cut Day feature also fails to work properly. Sometimes teams decide to cut veterans to free up cap space instead of dropping the young talent, but when I was in the cut day screen my moves were limited to dropping UDFAs. It wouldn't allow me to cut a vet until finished cutting rookies and drilled into the player management screen. Why can't I do it all from the same spot? I also noticed that after you cut UDFAs, they don't always appear in the free agency pool.
I guess they're off bagging groceries. If you wrote down the names of the players with the most potential, it was easy to locate when the draft starts and pick up very skilled players in the later rounds.
While that system gave you too much information, the new system gives you almost nothing to work with. During the course of the season you're allowed to 20 players for their common ratings a handful of times. Once the season concludes you go through the combine, pro days, and individual workouts with an increasingly smaller number of players. When you get to draft day, you have great amount of information about a mere handful of players, but you know next to nothing about everyone else on the market.
As an NFL fan, I can gather a wealth of information about players before the real draft thanks to public combine numbers, YouTube video, coach impressions, and pundit predictions. In Madden, you're largely left in the dark, not even knowing the basic intel about the vast majority of draft-eligible players. You won't even have the combine numbers for these guys! If the player you have targeted gets drafted before it's your turn to pick, you have two options — cross your fingers and pick a guy you know nothing about, or trade down to a safe place where you can grab the next player you feel comfortable selecting.
The best player available draft philosophy is impossible to execute. For the most part teams drafted sensibly, but I did see a few questionable decisions. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: NSer. It's an estimate based on the stats they show at the moment.
The OVR can go up, or down, based on the unknown stats that eventually reveal themselves. I'll admit I'm a bit mystified by it as well It has me a bit flustered as to how to scout for the draft, to be honest. User Info: Drago I am puzzled over this as well, so far I am into week 5 of franchise and it is not showing any additional stats.
How does this work exactly? User Info: azeame. I only tried this once this year Madden 12 , but I scouted last year Madden 11 this way also but I also had the max scout pack for all positions , sort each position by potential, now you can't see any numbers but it sorts by them anyway. When sorting make sure the round projections are higher than if you were to choose sort again. Pingbacks are Off. Refbacks are Off. All times are GMT The time now is PM. Top -.
User Name. Remember Me? Forza Horizon 5 Review. Poll: What's more important to you, when the time comes to purchase a game? Click to vote. Page 1 of Last ». Here's what I do First, and most importantly, identify the players you'll need in the off season in Week 1 of your current season. Determine how many draft picks you'll have and whether you want to stack up in round three or so which is always a good idea because third round draft picks are much cheaper than first or second or keep your higher draft picks.
In weeks 1, 5, 9, 13 and 17 scout your players. Typically, I'll scout all of the ones at the position I need You'll probably need a full two scouts to do all the CB's. Offensive lineman are easiest in my opinion to scout because it gives you the IBL, PB and RB stats and leaves out the footwork basically. Many times the guy with the best IBL will be one of the best lineman in the draft. Especially if they have very high PB and RB stats.
The reason is because if you get them that low, it's a bargain. If not, I'll save my visits for guys who don't get great stats to help identify them like CB's If you DO want to do it by cheesing This is my signature. There are many like it but this one is mine.
Oh wow I like
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