Our first attempts on Baleroc were cumbersome because the mechanic didn't quite Click with them right away. Post by Rekijan DK is pretty good too you know, with them being able to heal for crazy.
Post by Porcell DK is pretty good too you know, with them being able to heal for crazy. Yeah, never really looked at DK mechanics. Post by Axyn80 My friend and myself actually calculated out the dps numbers for this fight.
Let me share them with you. Also, I highly recommend two tanks, as using one can make it difficult. More on my explanation of the Baleroc fight here. As for the mathematical side to your problem, let's start from the top. Baleroc has We've got 5 dps and 2 tanks this is using my strategy, which is highly recommend , but you could also use these same calculations for 6 dps and 1 tank.
First we take away the dps of the tanks, let's average them both at 8k each. Take that away from Baleroc's health and he's left 40,, health. This you need to spread out between 5 dps, so let's calculate the amount of damage they need to do. Now this doesn't include cooldowns or heroism, so you might just want to monitor the total amount of damage each person does, instead of their dps.
On recount you can add a "Total" bar to see how your raid DPS is doing. Also, there's only 1 crystal on 10 man, right? So 1 person at a time is taking Crystal Ticks and then 1 Tank taking boss damage.
Why not just use 2 healers? Having a third healer just sounds cumbersome and unnecessary. So 1 tank, 7 DPS, and 2 healers. Do it that way. Post by soccergenius I really don't think you can do 10 man with 1 tank and 2 healers until you overgear the encounter. Word of Glory was only used to help top myself off if Holy Shield was on cool-down and I was still low on health otherwise all Holy Power went into Shield of the Righteous.
Inferno Blade is very easy to mitigate with Divine Protection glyphed and then the on-use Resist from Mirror of Broken Images if necessary after that should he land a few hits in a row unlikely with block-cap. Keep 3 Holy Power banked for a Word of Glory in case things get wonky and it was almost too easy to deal with this. I was also saving Guardian of Ancient Kings for the last two minutes of the fight if I got chains of Inferno Blade with my trinket and Divine Protection both on cool-down.
Decimation Blade is the tricky one. Hopefully he will not connect all 3 times - if he does, you are having some horrifically bad luck. Should you dodge even one, your healers will have enough time to top you off between swings.
If he does hit one and the next one is coming and you don't see that heal incoming and you know you're going to die - you have to hit Ardent Defender.
Survive that swing and you'll be okay. If you are in this position with Ardent Defender already used up, you have to bubble taunt and then cancel immediately after the blow. I didn't have to do this as our healers kept up with the damage and I was able to mitigate a fair number of Decimation Blades but you do have that as a last-resort option to stay alive.
One last note - do not use Lay on Hands during Decimation Blade. Don't even touch it. That's really all there is to it. This gives you six DPS to meet the enrage timer and we comfortably killed him with, I think 30 or 40 seconds to enrage.
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