Exit the shop and head on over to the temple surrounded by sand. Run up the ramp on the left side and shoot the grape switch above the first door to open it. Inside, shoot the grape switch to open two doors. You can take either side. Shoot the blue balloon in the hallway for blue bananas Shoot the next grape switch to open the walls and take the right path.
At the end is a banana barrel. Jump inside for a challenge. This challenge you must swat four flies with a floating fly swatter.
This is probably one of the most annoying challenges because the flies move incredibly fast. After swatting four flies, you will win the challenge. Collect the golden banana that appears from the barrel and run out of the building before the timer runs out. Upon exiting the building, walk the narrow path at the bottom the the character barrel. Climb the tree nearby and collect the five blue bananas. Jump down and run to the other tree near by and get the five blue bananas up there as well.
Collect the five blue bananas up top. Outside of the lab, walk the narrow path and collect the five bananas. Exit the shop and use the teleport pad 1. Run down the cave collecting five blue bananas.
Collect the three blue coins on your right and jump in the water. Swim straight ahead into the next room and collect the nine blue bananas in the water. Shoot the vulture with your grape shooter five times and it will drop the banana. Collect the golden banana and the water level will drop. LK 2 Stand on the silver battle arena platform and press Z. Complete the challenge and collect the crown. Exit the temple and use teleport pad 2.
Head right to the llama temple. Shoot the grape switch on the left side of the temple and enter inside. Collect the six blue bananas on both sides of the ramp when you enter. This will cause a bridge to extend out over the water. Walk over to the bridge and use your Orangstand by holding Z then B. Handstand up the bridge and jump in the bonus barrel. This challenge is quite easy. You must shoot watermelon into six snakes to keep them spinning a turtle. If you run out of watermelon let the joystick go and press A to reload.
The idea is to shoot watermelon in a pattern. Start at the top left, then top middle, top right, bottom left, bottom middle, bottom right, then reload and repeat. When you beat the challenge, collect the golden banana. Jump in the water and swim to where your cell was.
When on shore, turn around and shoot the two blue balloons flying around. Head to teleport pad 1 and activate it. Shoot the grape switch on the wall behind you to open the door. Inside, kill the two kremlings and vines will appear over the lava. Swing on the vines on the left side to collect the last five blue bananas. Now Simian Slam the switch in the center of the room. You must solve a memory game.
Shoot grapes at the monkeys head to reveal a sound. You must match the sound with another same colored monkey head. The solution is:. When you solved the puzzle, collect the golden banana that drops down. LK 4 Go back and jump in the character barrel and choose Tiny. Go ahead and collect the three purple coins behind you. Pause the game and exit the level. Reenter Angry Aztec and use the teleport pad 1.
Head over to the character barrel and collect the four purple coins around it. Head over to teleport pad 2 and use it. Run to teleport pad 3 up ahead and use that as well. Run across the narrow path and kill the Kasplat in the next room.
Pick up the blueprint and collect the three purple coins on the wall. Head down the path while collecting the first ten purple bananas. Buy the feather bow and exit. Head left to the character barrel and walk the narrow path collecting five purple bananas. Collect them all and run up the ramp on the left. Take out your bow and shoot the switch above the door. When inside, collect the purple coin and shoot the feather switch.
Head through either door and continue through. Collect the purple coin and shoot the next feather switch. Take the right path to collect a purple coin, then take the left path to collect the golden banana.
TK 1 Exit the temple before the timer runs out. Head over to teleport pad 5 and collect the five purple coins surrounding it and the five purple bananas. TK 2 Exit and head over to the gong temple. Run up the ramp then use your saxophone on the pad.
Squaks will come down and pick you up. He will drop you down a whole at the top of the temple. You will enter a mini-game. You have to race and win against a beetle while collecting 50 or more coins. This challenge is extremely difficult. Only pass him when the path splits up. Be very slow around tight corners.
You will most likely fails the first few times but you will get to know the track. Tip: before you start the race, you can attack him while on foot to slow him down a little.
Once you beat him, you will receive the golden banana. Run on over to the llama temple. Shoot the feather switch behind the temple and enter inside. Jump down in front of the water and take out your bow. Look up and shoot the purple balloon flying above. Head down the left stair case and collect purple bananas Collect the two bananas and activate teleport pad 2. Jump the platforms and collect the five purple bananas.
Jump the platforms and collect the next five purple bananas. Jump the platforms and collect the golden banana. Exit the temple and head to teleport pad 2. Use it to get to the scary face temple. Shoot the feather switch on the right side of the temple and enter.
Jump in the water and swim to where you were rescued. Inside, shoot the two purple balloons flying around. In the corner is a Tiny barrel. Jump in it to become small. Jump in the water and swim through the small hole while collecting the last five purple bananas. Exit the temple and jump in the character barrel. Go ahead and choose Lanky.
Lanky: Take the teleport pad 2 and head to the llama temple. Shoot the grape switch on the left side and enter inside. When you enter, take the teleport pad 2. Kill the Kasplat and pick up the blue print. Give Snide the blueprint in exchange for a golden banana. LK 5 When you leave, jump in the character barrel and select DK. DK 4 The last thing we need to do is get the final banana for DK. Head over to the temple surrounded by sand and shoot the coconut switch above the door on the first floor.
Enter inside and shoot the coconut switch to lower the walls. Take the left path and collect the two yellow coins. Shoot the next coconut switch and take the right path. Collect the golden banana and exit the temple.
Find any Troff n Scoff portal and enter inside it. Feed the hippo bananas and have Diddy enter inside the door. From the beginning of the level, jump the vines over the sand and collect the five green green bananas down the hall. Inside, collect the green banana bunches on each narrow path. There are four vase like artifacts in the room. There will be a different symbol on each vase. Pick up a vase with B and set it down on the same symbol that appears on the floor in the center of the room.
Set it down with Z. Once you place all four, one vase is in the center of the room the golden banana will run right into you. CK 1 Exit the room and use teleport pad 1. Head straight to the temple where you freed Tiny. Collect the four green coins on the sides of the temple, then shoot the switch on the left side of the temple to open the door. Enter inside.
Collect the three green coins to your left and head down the tunnel next to you while collecting green banana Play your triangle on the pad to open the door. Inside, defeat all the crocs that appear on all four sides of the spinning room to make the golden banana appear. Collect the golden banana and exit the room. Head left to the circular corner of the temple and collect 25 green bananas.
Take out your gun and shoot the green balloon flying above here. On your right you will find a large boulder. Pick it up and backtrack to your barrel. In the center of the room is a pedestal. Jump on it to raise a cage and press Z to let the barrel drop keeping it down. Turn left when you can and jump in the challenge barrel. Constantly tap B to fire your gun. Even when the enemy is appearing continue firing at it until you hit it. The best way to kill them is in a clockwise movement.
Or counter clockwise When the timer runs out, collect your golden banana. CK 3 Exit the room and continue left down the hall. When you reach the totem area, collect the green bananas that surround the totem pole. Shoot the switch above your door and enter inside.
Shoot the switch on the wall and go through either side. Collect the green coin in the next area and head right. Shoot the green balloon flying above and do the same on the opposite side of the room. Continue through and shoot the switch on the wall. Take the left path to find your Kasplat.
Kill it and collect the blueprint. Climb up the stairs and collect the green coin. Shoot the switch on the wall to open a wall somewhere. Head back the right path and collect the green coin.
The wall would be closed here. Jump into the challenge barrel to play Kremling Kosh. In this easy game you must shoot a certain number of green kremlings before the timer runs out.
Shoot as many green kremlings as you can without shooting the red ones. When you beat the challenge, collect the golden banana and exit the temple before the timer runs out. When you reach the stairs to the character barrel near him, collect the six green bananas on each side of the stairs. While noticing a small dragonfly buzzing around, Diddy begins to play with it.
He unfortunately smashes it by accident. Out of boredom, Diddy stomps on it further. Sadly, the father Dogadon caught Diddy in the act. He gives a bloodcurdling scream and shoots fireballs at Diddy. This gigantic firefly is a large fire creature that will throw fireballs at you.
Because the fireballs is his only weapon, this fight is somewhat easy. Dodge the fireballs until he lands on the area. Pick up a TNT barrel and throw it at him. Continue dodging more fireballs until he lands again. Throw another TNT barrel to damage him.
Continue this process one more time and you will have defeated him… for now. Collect the large key that pops out of the lava and you will be taken back into Angry Aztec. Run all the way to K. Lumsy and unlock lock number 2. The next level we are going to attack is Frantic Factory. Exit the dome and jump onto K. Rools ship. Jump on the pedestal and navigate to the door to Frantic Factory…. The smell of rusty metal fills your nostrils as you step through the portal.
Wind up toys, child blocks, heavy machinery, all fills the factory. This is the home of K. Upon entering the level, activate teleport pads 1 and 2 in the first room. Run straight into the next room and activate teleport pad 3. Simian Slam the blue switch in the center of the room to open a valve. Head back in the first room and walk down the left tunnel while collecting yellow bananas Jump into the hatch and drop to the bottom.
Collect the three yellow coins near the window and continue down the path while collecting yellow bananas You will enter a large circular room with a humongous machine that towers in the middle. Head left until you come to teleport pad 4. Activate it and walk through the door to your left. Collect yellow bananas while running through the hallway. This room is called the storage room. In this next room turn left and Simian Slam the blue switch.
This will open a gate somewhere in the factory. Stand on the pad in the middle of the room and press Z to start a blast game. During this game you will collect yellow bananas When you shoot through the DK star, a level will appear in front of an arcade machine somewhere. Run in the corner of the room to activate teleport pad 1. Jump up the boxes on the left side of the room and run into the next room. Buy the Gorilla Grab from Cranky and head back into the storage room.
Turn left and run into the hall. Climb the pole, jump off and run down the hall. Turn on your first left into the small room. Activate teleport pad 5 on the table and press B in front of the lever next to the arcade box. You will now be playing a classic game of Donkey Kong. Successfully complete all three levels and you will be rewarded with a golden banana. Now we need to head to the toy room. Head back to the storage room and use teleport pad 1.
This time take the right path at the beginning of the level. Run through the gate and climb the pole. Run trough the hall and take a right. Follow the path and you will end up in the toy room. To your left, collect the three yellow coins up the stairs. Run back down and head opposite the room.
You will find toy boxes spurting up a sliver of the top. Jump on the toy box below the alcove and jump into the hall.
Collect yellow bananas while heading into the next room. You will find yourself beside a large blue and green number board. First, take out your gun and shoot the yellow balloon above you.
Simply Simian Slam the numbers on each tile going up numerically. Start with 1, then 2, then 3, etc… up to Once you do this, the golden banana will appear. Collect the banana and head back into the toy room. Climb up the pole and run into the next room. Activate teleport pad 2 on your right and run through the door behind you. Run to the end of the path and collect three yellow coins next to the window.
Grab the lever next to you to open some gates on the ground in the previous room. Head back out into the main room and climb up the zipper on your right. Walk forward a little and drop in the small gap. You will be standing on an arena pad. Press Z to play the challenge and collect the crown at the end. Jump out of the hole and run through the first door on the right.
Shoot the flying yellow balloon above you and jump down the hole. Shoot the coconut switch on the right to open the door. Collect the fifteen bananas in this room as well has the coin. Also, a golden banana will appear next to you. Collect the banana and leave the shack. Time to leave the small shack. Exit out and drop to the floor.
Turn left and run through the hall way. In the tall machine room, run past the teleport pad 4 and into the machine. Charge to the end while collecting yellow bananas Collect the golden banana at the end and return out of the machine. Jump onto the ascending platform on the wall and jump off on the ledge. Follow the path and carefully jump on the grills on the pipe that extends to the tall machine. Turn left and climb up the zipper. Turn right while being shoved by the metal sweepers and jump onto the rolling metal rod.
Be very careful not to fall off. Continue left up the path and jump onto the rotating blades that sweep across the room. This is probably the hardest part of the track. Follow the halls through one room, then exit into another hallway. This will lead to the room where Chunky is held in a large cage near the ceiling there is a stack of boxes at one side of the room, which is the one main landmark to know you are in the right place.
Use Lanky to climb up the pipe in the corner and stomp on the Lanky switch to free Chunky. Donkey Kong 64 Wiki Guide. Last Edited: 22 Jul pm. Was this guide helpful? YES NO. In This Wiki Guide. Rool has ape-napped the Kongs! Now, only Donkey Kong is left to rescue and stop K.
Rool's evil plan. Mad Jack may also behave strangely if using any of the male Kongs, such as jumping diagonally across platforms, jump straight up on a platform he's already on or at the end of his chase sequence when the switches appear, only for them to disappear immediately.
The Gloomy Galleon boss fight against Puftoss is the only one where the other Kongs can replace Lanky Kong who normally fights against this boss for the cutscenes, but will have Lanky's voice for those scenes as well.
They will all copy all of Lanky's animation poses during the cutscenes as well. If Tiny Kong is being used for this boss, her pigtails will also move during the cutscenes. The Fungi Forest boss fight against Dogadon is impossible to defeat the intended way with the other Kongs as the Hunky Chunky Barrel for the final blows will remain translucent when Chunky is not being used.
However, the other Kongs can win this boss fight by exploiting a glitch to end the fight instantly. Also, Tiny Kong can pick up and throw barrels only during this glitch, and her voice clips during those actions is never used at all if playing the game normally.
However, she cannot throw barrels as forcefully as the other Kongs, due to having the weakest physical strength. And unlike her sister Dixie Kong, she used her hands like the other Kongs instead of her hair to lift the barrels.
Also, collecting the Boss Key after defeating the corresponding boss with any Kong will always count and then the portal to Troff N' Scoff will vanish. In Fungi Forest , there is a glitch that allows the player to enter the blocked off barn during the day. Once the player returns to the main area, he or she should walk to the edge of the part where he or she puts the giant apple.
The player then should walk along the edge closest to the wall; if done correctly, the player should walk through the wall. Once through the wall, the player walk forward a little bit and he or she will be in the locked off barn during the day. Donkey Kong can also enter the blocked of barn by moonkicking off of the roof of the waterwheel barn.
On the wall to the right, there should be some flowers. If Diddy Kong aims his Chimpy Charge just to the left of the flowers, he should go right through the wall. This glitch is best performed while using the Infinite Crystal Coconut cheat from the main menu.
In this area is a massive shell that only Tiny Kong can enter using her Mini-Monkey ability. If Chunky jumps at the point where the shell meets the wall, it is possible for him to fall through the level, and land in the caves that branch off beneath the level, leading to the clearing which houses Professor Cranky Kong and his Lab. Chunky now has free reign of the level, and, as long as he doesn't return to the round area where he started or through any kind of scene transition, can travel anywhere in the level.
It is also possible for this glitch to lead Chunky into being beneath the level itself, in an invisible body of water beneath the level's cliffs. Chunky can swim quite a distance here, but will eventually be stopped by a level boundary, and be forced to turn back. Swimming toward the main level and entering an area normally accessible to the other Kongs will allow Chunky to return to the level and play normally, albeit being huge.
The player must first Monkeyport to the top of Crocodile Isle with Tiny Kong, and then blow her saxophone on the saxophone pad. A Chunky Barrel will appear. The player will have to change into Chunky Kong and jump into the barrel to become huge. Chunky will have to go to the two huge stone steps leading up the island. The player has to make him first go to the second step then fall to the first step while holding the control stick towards the second.
Chunky Kong should be under Kong Isle. If he walks away, he'll start to swim. This glitch also leads to a couple other glitches. The interior of King K. Rool 's ship , normally only seen in the "K. Therefore, it is possible to get inside it by using a glitch such as Hunky Chunky under Kong Isle or swim through shores to clip through Kong Isle.
After clipping inside, the player should first swim under the waterfall, then swim to the green objects in the sky until they reach the top of the water.
The player must now make their Kong swim around until they disappear. The player will have to move the camera around until they appear inside a room. Depending where the Kong enters the room from, the player might have to jump onto the computers. They will now be inside the ship's cockpit. To perform this glitch the player must have Chunky standing on Banana Fairy Island , the player must then run towards the ocean and then quickly press and hold the control stick in the opposite direction until Chunky stops sliding.
At this point Chunky will be able to swim under the island. After Chunky is under the island, the player can jump into the trapezoid-shaped object and will warp into the Banana Fairy Princess 's room. In order to perform this glitch, the player must go inside the Temple in Angry Aztec where Kroc says "Get Out" and gives them a time period to leave.
The player must find an enemy and get hit by it with good timing. If the player times it right, the shot will miss and the clock will reset. The shot will also miss if Chunky Kong uses the shockwave attack on a dirt pile and picks up a 5-Banana Coin for the first time. By timing his grounded kick attack correctly by pressing , he will fly very far and high into the air. This glitch allows for a wide variety of sequence breaks.
It remains present even after the portal disappears, so it is possible to reenter the Troff 'N' Scoff in Angry Aztec by clipping out of bounds. After using the Chunky Barrel to become Hunky Chunky, the player can get out of bounds by going down the hallway to the right, backflipping on top of the torch on the left, then jumping through the wall.
The player must then walk along the edge of the boundary, making sure not to walk back in bounds or void out, until Chunky disappears. After that, the player can go into first person and move the camera until they can see Chunky and the path leading to Cranky's Lab.
The player must then continue walking along the edge of the boundary. Upon approaching Cranky's Lab, the player will drop down to ground level. The player can then get to the area behind where the Troff 'N' Scoff portal used to be and enter the loading zone.
This glitch can be combined with parent map manipulation to reenter any level's Troff 'N' Scoff and rematch the boss. An alternate method for reaching the loading zone involves repeatedly throwing oranges near Cranky's Lab to lag the game, then clipping through the wall. This method only works on Nintendo 64 , since there is not enough lag on Wii U Virtual Console for the trick to work. Anywhere where there is a slope that leads into water, such as the beaches of Kong Isle and Banana Fairy Island, it is possible to swim through it.
First, the player must go in the water in front of a shore, but not too far away. Then, the player must slowly swim toward the shore by rapidly pressing B. If done correctly, they will go through through the shore. This allows players to access the interior of Banana Fairy Island with any Kong by swimming through the island and clipping into the loading zone. With any Kong, run towards a ledge that isn't above a bottomless pit and hold the Button to crouch.
If the player keeps crouching as they fall, no fall damage will be taken regardless of how high they fall. An example of this glitch is doing it on DK Isles on the floating island where the entrance to Fungi Forest 's lobby is located. When picking up any heavy object with Chunky Kong , go to a nearby wall with Chunky's back facing the wall and put down the object by pressing.
When Chunky picks up the object again by pressing , he will take a step backwards and slightly clip through the wall. Without touching the control stick, pick up and put down the object until Chunky can go through the wall safely. This does not work on all walls however, and sometimes Chunky needs to jump while carrying the object so he can put it down again.
This glitch happens anytime the player completes Tiny Kong 's race against the Mini-Car in Frantic Factory , even if the player has already gotten its Golden Banana. This glitch can be done with any Kong. Simply swim into the cave where all the treasure is located, dive underwater and swim back out to the shipwreck area. The music that plays in the caves of Gloomy Galleon will play instead of the music that plays when in either the shipwreck area or the lighthouse area.
The music will be restored if the player swims back to the surface. As soon as the player sees the screen turning blue, the player must press the button to cancel the cutscene. If they do it right, no music will be playing.
If they do it wrong, they will have to replay the cutscene and cancel it again. The glitch will have many different effects on the game, depending on how it is used. When starting the cutscene, the player must also start a timer simultaneously, as keeping track of the time is important, because glitches associated with the Intro Story glitch will otherwise not work.
Canceling the Intro Story fadeout by entering the well in Fungi Forest will load an unused cutscene upon entering the minecart area. After a few camera pans, the game will cut to Chunky, who will be standing at the entrance instead of inside the minecart.
The player can then explore the entirety of the minecart area on foot. None of the walls have collision, so Chunky can go right through them and walk out of bounds. Since the course was never meant to be traversed this way, touching certain invisible triggers, such as the one right where the first coin is, will freeze the game the instant Chunky touches them, while ones that spawn Kremlings in minecarts will freeze the game about two seconds after the Kremling spawns.
Touching certain obstacles, including cages, fallen girders, and logs, will also freeze the game. Touching fire or TNT Barrels will trigger Chunky's normal damage animation, though he will not lose any health or coins.
Rocks simply act as solid objects, stopping Chunky's movement. Touching bells and levers works normally. It is possible to navigate all the way to the loading zone at the end that leads to the barn area. However, it is not possible to obtain the Golden Banana, even if 50 coins are collected, since triggering any cutscenes, including Squawks dialogue, will cause an Intro Story fadeout.
Hitting the lever used to drops rocks on the minecart Kremling and touching the trigger for the cutscene in the falling log area where Chunky's minecart jumps over the river will also cause an Intro Story fadeout. During the final battle against King K.
Rool , Chunky is the final Kong to go up against the Kremling King. At the start of the fight, K. Rool will turn invisible and Chunky has to use the Chunky pad to turn invisible and see the Chunky Barrel in the middle. Chunky then turns into a giant and is able to knock K. Rool against the opposite corner as he charges for him by using good timing. Eventually, K. Rool is knocked out by Chunky.
He celebrates his victory as K. Rool gets up with the intent of attacking Chunky before being distracted by Candy Kong and shot with a bazooka by Funky Kong. Throughout the game, Chunky gains a variety of bizarre abilities from drinking Cranky Kong 's various potions, buying weapon and musical instrument from Funky and Candy Kong, respectively. Chunky Kong's weapon is the Pineapple Shooter. His instrument is the triangle, and with this, he can use the Triangle Trample.
He is also the only Kong who can lift boulders. Unlike the other Kongs, when highlighted in the Tag Barrel , Chunky will try to dissuade the player from choosing him, even going as far as to suggest that the player choose Tiny Kong instead this will happen even when Tiny has not been rescued , and he will breathe a sigh of relief if passed over.
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